Read Online and Download Ebook Creating Game Art for 3D Engines (Game Development) By Brad Strong
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Creating Game Art for 3D Engines (Game Development) By Brad Strong
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Review
Introduction to 3ds Max Ch. 1 Low-Poly Modeling Ch. 2 Texturing Overview Ch. 3 Unwrapping the Model Ch. 4 Torque Assets Overview Ch. 5 Exporting Basic Shapes Ch. 6 Animating Static Shapes Ch. 7 Collisions Ch. 8 Pickups Ch. 9 Weapons Ch. 10 Characters
About the Author
Brad Strong is a former Autodesk application engineer with over 18 years of experience using and teaching digital design software. He has taught courses in modeling, texturing, animation, and online game development, most recently for the Art Institute of Colorado. He is the president of 3dCognition, a game-based learning development studio, based in Sweden.
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